The Next Journey: Into the Rift

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Characters in this story

  • Ghostblade — A slayer who's embraced their ghost to defy Death.
  • Vagabond — A magic swordsman who trains in qigong while suppressing the power of a demon in her Demonic Arm.
  • Monk — A priest who's mastered fist combat techniques to vanquish evil.
  • Berserker — A slayer who's accepted the maddening effect of the Kazan Syndrome in exchange for greater power.
  • Spectre — A Slayer who utilizes the secret art of sword-sheathing techniques.
  • Rogue — A royal spy who boasts amazing speed.
  • Dark Knight — A swordsman who's transcended his limits by traveling across the multiverse.
  • Muse — An Archer that bolsters allies by playing her Lyra Bow.
  • Paramedic — A gunner whose specialty is in offensive support and damage prevention
  • Blade Master — A warrior who trains to the absolute limit of controlling his ghost-possessed arm.
  • Shadow Dancer — A thief who has honed their assassination techniques down to a fine art.
  • Witch — A mage specializing in the conversion of elemental powers into various forms.
  • Battle Mage — A melee mage who uses Chasers, the orbs of compact elemental energy.
  • Elementalist — A magic user capable of all the four schools of magic.
  • F. Mechanic — A gunner specializing in robots and other mechanical weapons.
  • Mistress — A priestess who seduces sinner to punish them with the power of Original Sin.
  • F. Crusader — A priestess who eliminates her enemies and supports her allies with the holy power of light.
  • Inquisitor — A priestess who punishes enemies according to the commandments of her order.
  • Shaman — A priestess who subjugates monsters with the powers of her rosary, amulets, and the Sacred Dragon.
  • F. Nen Master — A fighter who trains to master the power of Nen.
  • F. Striker — A traditional fighter who strives to push past their physical limits.
  • F. Brawler — A practical fighter who fights to win.
  • F. Grappler — A fighter who's honed their grappling skills to perfection.
  • Traveler — An Archer that uses the mystical tools of the Free Explorer’s Guild.
  • Hunter — An Archer that hunts her targets with the help of her trusty Sacred Beast, Falke, and her hefty Arbalest
  • Vigilante — An Archer that can transform into a Malefic Beast by manipulating her own Maelfic Energy
  • Chimera — An eccentric who ravages enemies using throwing weapons and relics
  • Vanguard — A demonic lancer who always fights at the front line of battles, taking on multiple enemies at once.
  • Skirmisher — A master of the spear who uses the power of demonic lances in dueling.
  • Dragoon — A monster hunter who uses servant lances.
  • Impaler — A demonic lancer who combines javelin throwing skills with magic lances.
  • Elven Knight — An elven knight who's power comes from nature.
  • Chaos — A half-human, half-demon knight.
  • Lightbringer — A tenacious guardian knight with the power of light.
  • Dragon Knight — A knight who commands dragons.
  • Summoner — A mage who's honed her summoning magic to perfection.
  • Soul Bender — A slayer who's learned how to employ the power of his inner ghost.
  • Dark Templar — A magic swordswoman who serves Usir, the god of the dead.
  • Sword Master — A magic swordsman who combines her swordsmanship with magic in combat.
  • Demon Slayer — A magic swordsman who's harnessed the power of demons.
  • Necromancer — A thief who's learned necromancy to command the dead.
  • Enchantress — A capricious mage specializing in curses and hex dolls.
  • Kunoichi — A thief who's learned Ninpou to effectively wield chakrams.
  • Secret Agent — A secret agent specializing in bayonet-fighting techniques.
  • Troubleshooter — A troubleshooter on the battlefield who subdues his enemies with a bayonet, shotgun, and bombs.
  • Hitman — An agent who annihilates enemies with his Odachi and SMG.
  • Specialist — A specialist who uses the Core energy to incapacitate his enemies.
  • M. Nen Master — A fighter who's accepted the power of Nen into their body.
  • M. Brawler — A practical fighter who fights to win.
  • M. Grappler — A fighter who combines punches with grappling skills.
  • Exorcist — A priest who uses conjuration and a giant weapon to subjugate monsters.
  • M. Ranger — A gunner who uses a revolver in combination with fistfight techniques.
  • M. Launcher — A gunner specializing in ranged attacks with heavy firearms.
  • M. Mechanic — A gunner specializing in robots and other mechanical weapons.
  • M. Spitfire — A gunner capable of using a variety of firearms.
  • Asura — A slayer who's traded his vision for the power of Waves.
  • Creator — A mage who has found a new power from a rift in time.
  • Amelia — An 18-year-old Yorkshire goth teen turned anti-hero vigilante. Fierce and patriotic, she dual-wields pistols to fight corruption and threats to British values. She fights against the corruption and incompetence in the British government, specifically against Prevent, an authoritarian intel agency.
  • Charlie — Charlie, an 18-year-old British teen, ditches college for radical life with Amelia. From naive gamer tempted by extremism, he becomes a cynical terrorist and Amelia's Clyde to her Bonnie in their anti-corruption crusade. Sarcastic, resourceful, with a dry wit masking moral conflict.
  • F. Ranger — A gunner who uses a revolver equipped with a knife for shooting and close quarters combat.
  • F. Launcher — A gunner specializing in ranged attacks with heavy firearms.
  • F. Spitfire — A gunner capable of using a variety of firearms.
  • Iris Fortune Singer — "Welcome. Are you curious about your future?"
  • Charlene — The twin sister of anti-hero Charlie from Pathways. She begins on a peaceful path working on behalf of the Restore Britain Party for Rupert Lowe as a staff member to go against Prevent. As the story proceeds, Charlene joins Amelia and Charlie's crusade to take down Prevent.
  • Sean — Amelia's older Irish cousin, hailing from a group of Irish travelers. His father was a member of the IRA. He's the grizzled yet fiery mentor figure who taught Amelia street survival that prepared her for her life as a terrorist.
  • Elemental Bomber — “The energy surrounding me... it is... so beautiful.”
  • Glacial Master — “Where I lived was so cold, even the Apostles kept clear of it. That is probably why I was familiar with ice since I was young. I wonder if I was also destined to become the greatest of Glacial Masters.”
  • Blood Mage — " Before you realize, your lives will already be flowing within me. "
  • Swift Master — "Ah... this wind..."
  • Dimension Walker — "..."
  • Michelle Curio
  • Siran — "What? Say it louder. I can't hear you when you mumble."
  • Tomboy Becky — "I'm an awesome homunculus who never fails to carry out her missions!"
Story transcript

Iris Fortune Singer: There. That's the rift where the residue entered.

Siran: Alright, we got no time to waste.

Creator: Whoa... It's even more distorted than last time.

Hitman: So that's what happened... Good work. It's a shame I couldn't be there to help.

Amelia: It's okay... Anyways, what have you been doing?

Hitman: Well... Me and the others have been through a lot.

Hitman: ...Defeating a God of Chaos, stopping another assassination of the Empress and saving a kid from a castle of the Dead.

Amelia: Hah- Are you sure you're making all of these up??

Hitman: Trust me. Right now this is pretty much the third time we had travelled back in time.

Sean: Aye, look a' those pre'y li'le things. Mind if I borrow 'em?

M. Launcher: You can have my secondary weapons. Dont worry, they're about as big.

F. Launcher: You can take mine, actually. I got a few more of these bad boys back in my inventory~

Amelia: Huh... My cousin's getting along well with those two.

Hitman: Hopefully they won't start blowing things up...

Charlie: Hey... if we go into that rift, aren't we gonna be changing the past too? Like Back to the Future or Terminator?

Dark Knight: First off, I don't know what the hell Back to the Future or Terminator are...

Dark Knight: ...Second off, changing the past isn't as easy as moving a chair. The Time Lords can fix whatever actions we do.

Charlie: And they're okay with that?

Dark Knight: Oh no, they'll definitely complain. But that's something we don't have to deal with.

Dark Knight: However, for an Apostle, even a residue, is something the Time Lords can't do. Thus it could risk a big change of everything across the multiverse.

Charlie: Yikes... All the more reason to stop this Spiritual residue thing...

Iris Fortune Singer: Everyone, get ready. We're going in.

Michelle Curio: Becky, the ship's yours. Keep her steady for us.

Tomboy Becky: Hmph! Fine... You guys need me anyway.

The Next Journey: Into the Rift by Aperio | WhatIf Visual Fanfic · WhatIf