Stories featuring Kurumi.
About Kurumi.
Appearance
Right Eye: An intense, deep red.
Left Eye: A golden-yellow color
Character Background
Kurumi was an ordinary, kind-
hearted girl from a wealthy family who
possessed a strong sense of justice and a
desire to help others Her life changed when
she was attacked by a monster and saved
by a girl named Mio Takamiya, who claimed
to be an "ally of justice
Core Personality Traits
Enigmatic and Hard to Read: Kurumi is naturally guarded and possesses a profound mistrust of humanity. She is a highly skilled actress, often putting on a facade of an innocent, polite, and curious student to manipulate those around her.
Calculating and Ruthless: Beneath her elegant exterior lies a pragmatic and often ruthless individual. She views human lives as disposable commodities—specifically as a food source to replenish the "Time" she consumes when using her powers. She is known to be prone to fits of insane laughter and can act with cold-blooded efficiency.
Twisted Sense of Justice: Despite her brutal actions, Kurumi operates under a personal code of ethics. She has been shown to specifically target individuals she deems wicked, such as rapists and animal abusers. Her ultimate objective—to go back in time and prevent the first Spacequake to save millions of lives—is what drives her complex narrative arc.
Relationship with Shido Itsuka
Kurumi’s interactions with Shido Itsuka are a central aspect of her character. She is often playful, seductive, and teasing toward him, using her charm to keep him off-balance. While she initially targets him to devour his power, her feelings evolve; she becomes deeply devoted to his safety, even going to extreme lengths—such as replaying time hundreds of times—to protect him.
Intellect and Strategy: She is highly intelligent, cunning, and an expert strategist who uses her time-manipulation abilities with great creativity.
Verbal Tics: She is known for her signature "Ara, Ara" when amused and a distinct "Kihihihihi" laugh when she embraces her more manic side
Multiplicity: Her ability to summon clones of herself from different timelines adds further depth, as these clones sometimes reflect earlier, more innocent, or varied versions of her personality.
Kurumi Tokisaki's combat style is defined by her Angel, Zafkiel, which allows her to manipulate time and shadows. Her abilities are highly tactical, relying on a system of twelve unique bullets fired from her flintlock pistol (the hour hand) and musket (the minute hand).
The Twelve Bullets of Zafkiel
Each bullet produces a different time-based effect when fired. Using these abilities consumes Kurumi's own "time" (her life force), which she must replenish by absorbing the time of others.
First Bullet (Aleph): Accelerates time on the target, effectively granting them super speed.
Second Bullet (Bet): Slows down time on the target.
Third Bullet (Gimmel): Accelerates a target's internal time, causing them to age rapidly.
Fourth Bullet (Dalet): Rewinds time on the target.
Fifth Bullet (Hei): Grants a short-term glimpse into the future
Sixth Bullet (Vav): Sends the target's consciousness into the body of their past self
. Seventh Bullet (Zayin): Temporarily freezes time for the target.
Eighth Bullet (Het): Creates a temporal clone of the target.
Ninth Bullet (Tet): Allows Kurumi to share senses with someone on a different time axis.
Tenth Bullet (Yud): Allows her to peek into the past of any object or person struck.
Eleventh Bullet (Yud Aleph): Freezes time around the target, rendering them indestructible to outside attacks.
Twelfth Bullet (Yud Bet): Enables time travel to the past at the cost of a significant amount of power.
Cloning: Kurumi can create numerous clones of herself. These clones possess her memories and combat experience but cannot use the specific time-manipulation bullets of Zafkiel.
Kurumi Tokisaki's primary weapons are a pair of magic flintlock firearms that resemble the hands of a clock:
Flintlock Pistol: This serves as the "hour hand" of her Angel, Zafkiel.
Musket: This serves as the "minute hand" of her Angel.
Kurumi. Visual References
Full body reference: Kurumi. — default
Expression reference: Kurumi. — expression1
Expression reference: Kurumi. — expression2
Expression reference: Kurumi. — expression3