Stories featuring Kris
About Kris
Appearance
Brown hair, red eyes, short hair, non-binary
Character Background
Kris Dreemurr serves as a tragic "vessel" whose existence is a battleground between their own autonomy and the cosmic manipulation of the player's red SOUL. Adopted by the Dreemurr family as the only human in the monster-populated Hometown, Kris is a profoundly isolated youth whose childhood coping mechanisms—such as playing pranks on Noelle Holiday or burying a defunct, shared game console beneath their brother Asriel’s bed—gradually fractured after Asriel left for college. According to the game's core prophecy, Kris is the designated leader of the "Heroes of Light", carrying the title of Lightbringer because their SOUL holds the exclusive power to seal the reality-threatening Dark Fountains.
However, deep narrative cracks reveal that Kris’s physical body and inner will are fiercely at odds with the player's choices. While the player controls them like a puppet during gameplay, their true, suppressed self occasionally breaks through: they speak in strained, unnatural tones, actively block the player from seeing certain environmental secrets (like the shelter code), and experience immense trauma if forced down the manipulative, horrific paths of the "Weird Route". The central paradox of their lore is their relationship with determination: while traditional Undertale lore connects determination to the red SOUL, Deltarune heavily implies that determination is an innate, biological force inside Kris's physical body. This internal willpower allows them to violently rip the player's SOUL out of their chest and place it in a birdcage during eerie midnight cutscenes.
During these brief, shambling moments of terrifying independence, Kris has been witnessed slashing tires and plunging knives into the earth to deliberately create new Dark Fountains—such as the living room fountain and the festival flower shop fountain—all while walking a morally gray tightrope. This has fueled explosive lore theories regarding their secret allegiance to the mysterious "Roaring Knight", their hidden phone calls with unseen entities, and recent confirmations that they literally cannot survive for extended periods without the player's SOUL keeping their life force tethered. Kris remains an absolute enigma: a child desperately trying to maintain adventures with their beloved friend Susie, while simultaneously acting as a pawn, an orchestrator, and an unwilling prison for the very player guiding their blade.
Kris Visual References
Full body reference: Kris — default
Expression reference: Kris — expression1
Expression reference: Kris — expression2
Expression reference: Kris — expression3